shortafewcircuits: (pic#7305198)
the Fussiest Princess (Waver Archibald El-Melloi) ([personal profile] shortafewcircuits) wrote2014-12-21 08:10 pm
Entry tags:

HMD

BEEP BEEP! If you've got questions/crit/suggestions, I'm always trying to improve my AU tsundere-fu! Comments are screened, anon is enabled.

On a side note, please keep in mind that I use this journal for two different versions of Waver in different games; straight-up Otoko!verse, and then an AU that takes Otoko elements and applies them to canon proper. So if you leave me a comment please specify which version it's about if that isn't otherwise clear. :3

(Anonymous) 2014-07-14 06:52 pm (UTC)(link)
You are currently one of two players who are quite literally holding a game-wide plot hostage at Ruby City by your utter unwillingness to work other players. This is an unacceptable way to comport yourself in a game with many players. You are not here for your stories alone. This suggests a need to reevaluate how you play and how you handle yourself in Ruby City.

To this end, I suggest:

You find a way to lose the coin, let your character have a change of heart, work with other players who have made every effort to work with you to find another plot based alternative. Offer ideas instead of simply shutting them down. Do something that isn't simply saying "I'm Not Sharing". Please work with other player, as the mods intended to occur with this plot. You are bogging down other people's RP otherwise, and that comes across as intensely selfish, as do your other actions.

Also, consider next time where there might be a cooperative element to a plot, not volunteering your character for plots if you will not work with other players, or you consider it "Not IC" for them to work with others. We do not deserve to have our roleplay hung up on your inability, IC and OOC, to play nicely with others. Conflict moves story, but you are not creating conflict ICly (OOCly is another matter). You are putting a block that no one can remove. This is not creating story, this is stymieing story. This is also not fair to other players who trying to work with you to make something happen for the game at large as opposed to just for the two of you.

You have also stated that you knew you were going to be busy through August, but opted into a limited-timeframe plot anyway. This selfish prioritizing for yourselves has only showed the player base that you knew that you'd hold up a plot and did so knowingly. Why? We don't know, but statements like that tell the playerbase that you had no intention of working with the game for any reason at all. You weren't even going to be around for the majority of the plot. This is unacceptable. Don't do it again: we are not beholden to your schedule. Don't try and make us adhere to your needs. If you know you're going to have limited availability, don't volunteer for major plots. This is just common sense.

To sum up the "tl;dr": The immediate changes you should be thinking about making in how you handle yourself in a group game setting

1: Think of other players in plots
2: Find a way to release your hold on a gamewide plot
3: Reconsider how you participate in such large plots in the future.